привет я проснулся. Денмарк, ты тож скриптер или нашел этот скрипт в инете?
нет я только учусь так что скрипты пока буду добовлять чужие и буду внизу подписовать что мол чужие.на [color=blue]единственном сайте был выложен как видно сделал его Seemann(кто это такой?)
Добавлено (17.02.2009, 09:02)
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Можно вопрос? существует мод Брейк-Данса?если кому не сложно,сделайте)) заранее блогадарен))
SINERP есть вот он
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'MDC'
06D1: v$DANCE_ANIM_IFP = "RUNNINGMAN" // v$ = string
17@ = 1
$mdsq1 = 0
$mdsq2 = 0
:MDC_49
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @MDC_49
if
$ONMISSION == 0
else_jump @MDC_49
if and
09E7: player $PLAYER_CHAR not_frozen
not Actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 116
else_jump @MDC_49
0826: enable_hud 0
0581: enable_radar 0
:MDC_120
04ED: load_animation v$DANCE_ANIM_IFP
if
84EE: not animation v$DANCE_ANIM_IFP loaded
else_jump @MDC_152
wait 0
jump @MDC_120
:MDC_152
gosub @MDC_424
jump @MDC_166
:MDC_166
if
17@ == 17
else_jump @MDC_372
if
$mdsq2 == 0
else_jump @MDC_233
06D1: v$DANCE_ANIM_IFP = "WOP" // v$ = string
17@ = 1
$mdsq2 = 1
jump @MDC_340
:MDC_233
if
$mdsq2 == 1
else_jump @MDC_284
06D1: v$DANCE_ANIM_IFP = "GFUNK" // v$ = string
17@ = 1
$mdsq2 = 2
jump @MDC_340
:MDC_284
if
$mdsq2 == 2
else_jump @MDC_340
06D1: v$DANCE_ANIM_IFP = "RUNNINGMAN" // v$ = string
17@ = 1
$mdsq2 = 0
jump @MDC_340
:MDC_340
04ED: load_animation v$DANCE_ANIM_IFP
if
84EE: not animation v$DANCE_ANIM_IFP loaded
else_jump @MDC_372
wait 0
jump @MDC_340
:MDC_372
if and
09E7: player $PLAYER_CHAR not_frozen
not Actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 116
else_jump @MDC_404
jump @MDC_49
:MDC_404
04EF: release_animation v$DANCE_ANIM_IFP
0826: enable_hud 1
0581: enable_radar 1
jump @MDC_49
:MDC_424
if
$mdsq1 == 0
else_jump @MDC_468
$mdsq1 = 1
wait 250
$mdsq1 = 0
jump @MDC_470
:MDC_468
return
:MDC_470
0871: init_jump_table 17@ total_jumps 15 default_jump 1 @MDC_598 jumps 2 @MDC_627 3 @MDC_656 4 @MDC_685 5 @MDC_714 6 @MDC_743 7 @MDC_772 8 @MDC_801
0872: jump_table_jumps 9 @MDC_830 10 @MDC_859 11 @MDC_889 12 @MDC_919 13 @MDC_949 14 @MDC_979 15 @MDC_1009 16 @MDC_1039 -1 @MDC_1069
:MDC_598
06D1: v$DANCE_ANIM = "DANCE_G1" // v$ = string
17@ = 2
jump @MDC_1069
:MDC_627
06D1: v$DANCE_ANIM = "DANCE_G2" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_656
06D1: v$DANCE_ANIM = "DANCE_G3" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_685
06D1: v$DANCE_ANIM = "DANCE_G4" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_714
06D1: v$DANCE_ANIM = "DANCE_G5" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_743
06D1: v$DANCE_ANIM = "DANCE_G6" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_772
06D1: v$DANCE_ANIM = "DANCE_G7" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_801
06D1: v$DANCE_ANIM = "DANCE_G8" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_830
06D1: v$DANCE_ANIM = "DANCE_G9" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_859
06D1: v$DANCE_ANIM = "DANCE_G10" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_889
06D1: v$DANCE_ANIM = "DANCE_G11" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_919
06D1: v$DANCE_ANIM = "DANCE_G12" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_949
06D1: v$DANCE_ANIM = "DANCE_G13" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_979
06D1: v$DANCE_ANIM = "DANCE_G14" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_1009
06D1: v$DANCE_ANIM = "DANCE_G15" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_1039
06D1: v$DANCE_ANIM = "DANCE_G16" // v$ = string
17@ += 1
jump @MDC_1069
:MDC_1069
0812: AS_actor $PLAYER_ACTOR perform_animation v$DANCE_ANIM IFP_file v$DANCE_ANIM_IFP 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 0 // versionB
return
нажимаеш f5 и держеш. танцы
Добавлено (17.02.2009, 22:25)
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нус.где все
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